Courses / Synthesis Fundamentals

Synthesis Fundamentals

Learn the building blocks of synthesis — oscillators, filters, envelopes, and LFOs — with hands-on interactive tools in your browser.

~45 minutes 10 lessons Interactive

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Lesson 1

What is an Oscillator?

An oscillator is what generates sound in a synthesizer. It creates a repeating waveform at a specific frequency — that frequency is what we hear as pitch.

Different waveform shapes produce different sounds. Try each one below and listen to how they differ.

440 Hz
50%

Try this: Start with sine — it's the purest tone. Then switch to sawtooth — hear how much brighter and richer it sounds? That's because it contains more harmonics.

Lesson 2

The Shape of Sound

Why does a sawtooth wave sound brighter than a sine wave? It comes down to harmonics — additional frequencies above the fundamental pitch.

A sine wave is pure — just one frequency. A sawtooth wave contains the fundamental plus every harmonic above it, each getting quieter as they go higher.

Listen and watch the harmonics

Notice: A sine wave has only one bar (the fundamental). Sawtooth has all harmonics. Square has only odd harmonics. Triangle has odd harmonics that fall off faster.

Lesson 3

What is a Filter?

You already know what a filter does. A coffee filter lets water through but blocks the grounds. Sunglasses filter out bright light. A filter separates what you want from what you don't.

Audio filters work the same way — they let some frequencies through while blocking others. A lowpass filter lets low frequencies pass through while blocking the highs. That's why synth sounds get "darker" as you close the filter — you're blocking more of the bright, high frequencies.

The cutoff frequency determines where the filter starts working. Resonance adds emphasis at the cutoff point, creating that classic "wah" character.

2000 Hz
1.0

Uses a sawtooth wave — rich in harmonics for filtering

Try this: Start with cutoff high and slowly lower it — hear how the sound gets darker? Now raise the resonance and sweep the cutoff — that's the classic filter sweep sound.

Lesson 4

Filter Types

Different filter types let different frequencies through — and that's where they get their names. A lowpass filter lets low frequencies pass through (and blocks highs). A highpass filter lets high frequencies pass through (and blocks lows). A bandpass lets through only a narrow band of frequencies in the middle.

1000 Hz

Compare how each filter affects the sound

Listen: Lowpass sounds full and warm. Highpass sounds thin and bright. Bandpass sounds nasal and focused — like a voice through a telephone.

Lesson 5

Envelopes: Shaping Sound Over Time

An envelope controls how a parameter changes over time when you play a note. The most common is ADSR: Attack, Decay, Sustain, Release.

Attack is how long it takes to reach full level. Decay is how long to fall to the sustain level. Sustain is the level held while the note is pressed. Release is how long to fade out after letting go.

0.1s
0.2s
70%
0.3s

Hold and release to hear the full envelope

Presets: Try these — Pad: long attack (1s), high sustain. Pluck: zero attack, short decay, zero sustain. Keys: short attack, medium decay, medium sustain.

Lesson 6

Envelope Applications

Envelopes can control more than just volume. Apply an envelope to filter cutoff and your sound opens up as notes play. Apply it to pitch and you get plucks or laser effects.

50%

Hear how the envelope affects each target

Classic sounds: Filter envelope with fast attack creates a "wah" at note start. Pitch envelope with short decay creates 808 kicks and laser sounds.

Lesson 7

LFOs: Adding Movement

An LFO (Low Frequency Oscillator) creates slow, repeating changes over time. Apply it to pitch and you get vibrato. Apply it to volume and you get tremolo. Apply it to filter cutoff and you get that classic wobble.

4 Hz
50%

Hear the LFO modulating different targets

Compare: Vibrato (pitch) sounds like a singer's voice wavering. Tremolo (volume) sounds like a guitar amp effect. Wobble (filter) is the classic dubstep bass sound.

Lesson 8

LFO Depth and Rate

Rate controls how fast the LFO cycles. Slow rates create gentle movement. Fast rates create more aggressive effects. Depth controls how much the LFO affects its target.

2 Hz
30%

LFO modulating filter cutoff

Shapes matter: Sine is smooth and natural. Triangle is similar but more linear. Square creates rhythmic on/off effects. Sawtooth creates ramp-up or ramp-down sweeps.

Lesson 9

Putting It Together

Now you understand the building blocks. An oscillator generates the raw sound. A filter shapes its tone. Envelopes control how things change when you play notes. LFOs add ongoing movement.

Every synthesizer — no matter how complex — uses these same fundamental concepts.

Oscillator

Freq 220 Hz

Filter

Cutoff 2000 Hz
Resonance 1.0

Amp Envelope

A 0.01
D 0.1
S 0.7
R 0.3

LFO → Filter

Rate 2 Hz
Depth 0%

Output

Volume 50%

Experiment with all the parameters together

Challenge: Try recreating these sounds — Bass: low freq, sawtooth, low cutoff, short decay. Pad: triangle, high cutoff, long attack and release. Lead: square, medium cutoff, some LFO on filter.

Lesson 10

Sound Design Challenges

Time to put your knowledge to work. Listen to a target sound and try to recreate it using what you've learned.

Target Sound

Hint: Use a sawtooth wave with low frequency and low filter cutoff.

Your Attempt

Remember: There's no single "correct" answer in sound design. If it sounds close to the target, you've understood the concepts. Experimentation is key!

Course Complete

You now understand the fundamental building blocks of synthesis. Take these concepts to any synthesizer and you'll know what you're looking at.

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